In the game, the player plays mini games in random order. Every morning we had a meeting where we distributed the tasks of the day to each member of the group. At the beginning of the cycle we decided on the goals we wanted to achieve in this cycle. Git and Trello were used for project management. I received instructions from designers and the graphic designer, so I was able to focus more on the technical side rather than the design. I was responsible for the technical implementation of the game. The development team consisted of four to six members. So we decided to make a mobile game that promotes media literacy. The task of our team was to develop solutions in the fight against fake news. Project & team Team FakeLAB’s logoĪs I mentioned, this project was part of my studies at Oulu DevLAB. The game itself is available on Google Play store. In this article I will tell you more about the development process and technical stuff. This project was part of my studies at Oulu DevLAB. Thanks for all the feedback so far! We've been trawling through every comment & discussion and have more fixes for the game in the pipeline.Bucketheads is a mobile game designed to promote media literacy.
Uberstrike steam password#
If your account is displaying 'Ready to migrate' but you're still unable to migrate your account to Steam, please get in touch via this form and we'll inspect your account.įor the small amount of users that have special characters in their password - we're working on a better fix but for now you can use the 'forgot password' feature to set an alphanumeric password and migrate your account to Steam. If it doesn't, the page will walk you through what step(s) you need to take. If you've been having issues authenticating - please log in at and ensure your account says 'Ready to migrate'. Since launch we've been busy upgrading our backend to be more flexible and put together a new migration process over at. Thanks for all the frags!Īpologies to anyone that's been running into authentication issues when trying to link their existing UberStrike account to Steam. With that said, it’s time for us to focus on new games, new platforms and create some amazing new experiences. Our biggest thanks go to you, our players – we couldn’t have done it without you. We’d like to thank everyone that worked on UberStrike during it’s 8 year life span (and close to 30 million players!), including our generous CDT members that donated their time for the greater good. Thanks for all the laughter, blood, sweat and tears we’ve all endured making this game. It was an amazing adventure, we had the pleasure of working with an incredibly passionate community and learnt so much along the way. The game grew to millions of players, and we made the decision to expand the universe into what became UberStrike. Our aim was to champion an accessible FPS with classic gameplay, and it worked. UberStrike started life in 2008 originally as a browser-based shooter called Paradise Paintball. Further to sunsetting the game service, we will also be shutting down the forums on July 13th, four months from today. Please note that you’ll still be able to enjoy UberStrike right up until the 13th of June.